Using Games in the ESL classroom
We have all experienced
the typical boring English classroom in which we were taught using only the audio-lingual
and grammar translation methods, most of the time, students cannot understand
almost anything. As a result, students would not be paying attention in class
and not involved, disconnected from the lesson, looking bored.
Nevertheless,
some of us have also had the experience of learning through games from time to
time. The result is very different from traditional lessons. Students would be
much more involved in the lesson, they would participate, and most importantly,
they would be learning in a natural way for them. According to Piaget (1978),
games are one of the most important functions during childhood, as it’s the way
for their full development. Thus, these are useful tools for learning for young
children, so why not applying this for everyone?
Why using games?
Bruner (1974),
claims that games constitute an area in which actions and errors do not have consequences.
Moreover, games are a source of intrinsic motivation. Games promote the
learning skills in a non-intentional way. Supporting this, Paul Meara (1995) states that
games offer a meaningful context for communication and for the language skills
development (listening, speaking, reading and writing), and also for the
exchange of information among peers in small groups.
Here are some
personal reasons for using games in the ESL classroom:
- Games help students to focus on specific structures, grammar structures and vocabulary
- Games are natural for children, they are fun
- Games provide a context for meaningful communication
- Games can be: reinforcement, review and enrichment activities
- When games are played in small groups, it may help shyer students to participate
- Games are inclusive activities, they can be adapted to different learning styles and different personalities
- Games can involve and develop the four skills: writing, reading, listening and speaking
- Games are student-centered, the teacher is a facilitator
- Games are social activities which foster the development of social skills such as collaboration and respect to others
- Games foster healthy competition, they provide contexts in which students can produce utterances in a non-stressful situation
- Games provide feedback and extra information about the students to the teacher
Things we need
to think about when choosing a game
Students want to
play games just to have fun, but this is not our only goal. We want them to
enjoy and have fun but, above all, we want them to learn. We need to reflect on
this carefully if we want that our game suits well our students and our
activity to be successful. Below are some ideas which teachers may consider
when they choose a game:
- Do I like the game? Do I think it is enjoyable? – If they feel that you do not enjoy the game, they will feel it and this is a bad start.
- Is it appropriate for my students’ age?
- Is it too difficult? Too easy? Will they be capable of understanding the game? Can it be adapted? – This is important so students do not get bored, If they cannot follow it or is too easy they will just drop it
- Which is the target language in the game? – The teacher needs to think if they are already familiar with the target language or if it is new for them, or for some of them.
- What is the goal? - This is very important for children, they need to know why they are doing this, they need to know that it is useful for something, that it has a purpose
- Which skills are my students going to practice? – It can be language skills (listening, speaking, reading or writing), or also social skills
- How is the interaction and participation? Will all the students have the chance to participate?
- How are the groups going to be made? – It should be the teacher who made the groups, because the teacher knows better which are the strengths and weakness of his students and can match them better to make a good and collaborative team
- Are there going to be roles in the group? Which ones?
How to use games
Traditionally,
games have been used in the ESL class as warm-ups at the beginning of class,
fill-ins when there is extra time near the end of class, or as an occasional
spark into the curriculum to add variety. This is fine, but games can provide
more than this. Games can be either for practicing specific target language or language
skills or for more communicative language production. Likewise, games can also
be used as a way to revise and recycle previous knowledge.
Additionally, the
introduction to the game is important. The teacher has to give clear and simple
instructions so students can easily understand the rules. Also, a demonstration
of how the game is played could clarify the existent doubts.
Some games
- Sorting, ordering, or arranging games.
- Information gap games.
- Guessing games.
- Search games.
- Matching games
- Labeling games.
- Exchanging games
- Board games
- Role play games
Useful webpages
http://www.esl4kids.net/games.html
http://iteslj.org/c/games.html
http://www.esljunction.com/esl_games/
http://www.teachenglishinasia.net/tefl-tesl-games-and-activities-directory
http://classtools.net
http://www.quia.com/
http://www.funbrain.com/
I hope you found this information useful =) Thanks for reading!
References
- Talak-Kiryk, A. “Using Games
In A Foreign Language Classroom” SIT Graduate Institute. 1 January 2010. Web 28
May 2014
- Yolageldil, G., Arda Arikan.
“Effectiveness of Using Games in Teaching Grammar to Young Learners” Elementary
Education Online, 10(1), 219-229, 2011. Web
28 May 2014